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graphics.h
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graphics.h
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// Aseprite UI Library
// Copyright (C) 2019-2024 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_GRAPHICS_H_INCLUDED
#define UI_GRAPHICS_H_INCLUDED
#pragma once
#include "base/disable_copying.h"
#include "base/string.h"
#include "gfx/color.h"
#include "gfx/point.h"
#include "gfx/rect.h"
#include "gfx/size.h"
#include "os/font.h"
#include "os/surface.h"
#include "ui/paint.h"
#include <memory>
#include <string>
namespace gfx {
class Matrix;
class Path;
class Region;
}
namespace os {
class DrawTextDelegate;
struct Sampling;
}
namespace ui {
class Display;
// Class to render a widget in the screen.
class Graphics {
public:
Graphics(Display* display, const os::SurfaceRef& surface, int dx, int dy);
~Graphics();
int width() const;
int height() const;
os::Surface* getInternalSurface() { return m_surface.get(); }
int getInternalDeltaX() { return m_dx; }
int getInternalDeltaY() { return m_dy; }
int getSaveCount() const;
gfx::Rect getClipBounds() const;
void saveClip();
void restoreClip();
bool clipRect(const gfx::Rect& rc);
void save();
void concat(const gfx::Matrix& matrix);
void setMatrix(const gfx::Matrix& matrix);
void resetMatrix();
void restore();
gfx::Matrix matrix() const;
gfx::Color getPixel(int x, int y);
void putPixel(gfx::Color color, int x, int y);
void drawHLine(int x, int y, int w, const Paint& paint);
void drawHLine(gfx::Color color, int x, int y, int w);
void drawVLine(int x, int y, int h, const Paint& paint);
void drawVLine(gfx::Color color, int x, int y, int h);
void drawLine(gfx::Color color, const gfx::Point& a, const gfx::Point& b);
void drawPath(gfx::Path& path, const Paint& paint);
void drawRect(const gfx::Rect& rc, const Paint& paint);
void drawRect(gfx::Color color, const gfx::Rect& rc);
void fillRect(gfx::Color color, const gfx::Rect& rc);
void fillRegion(gfx::Color color, const gfx::Region& rgn);
void fillAreaBetweenRects(gfx::Color color,
const gfx::Rect& outer, const gfx::Rect& inner);
void drawSurface(os::Surface* surface, int x, int y);
void drawSurface(os::Surface* surface,
const gfx::Rect& srcRect,
const gfx::Rect& dstRect,
const os::Sampling& sampling,
const Paint* paint);
void drawRgbaSurface(os::Surface* surface, int x, int y);
void drawRgbaSurface(os::Surface* surface, int srcx, int srcy, int dstx, int dsty, int w, int h);
void drawColoredRgbaSurface(os::Surface* surface, gfx::Color color, int x, int y);
void drawColoredRgbaSurface(os::Surface* surface, gfx::Color color, int srcx, int srcy, int dstx, int dsty, int w, int h);
void drawSurfaceNine(os::Surface* surface,
const gfx::Rect& src,
const gfx::Rect& center,
const gfx::Rect& dst,
const bool drawCenter,
const Paint* paint = nullptr);
// ======================================================================
// FONT & TEXT
// ======================================================================
os::Font* font() { return m_font.get(); }
void setFont(const os::FontRef& font);
void drawText(const std::string& str,
gfx::Color fg, gfx::Color bg,
const gfx::Point& pt,
os::DrawTextDelegate* delegate = nullptr);
void drawUIText(const std::string& str, gfx::Color fg, gfx::Color bg, const gfx::Point& pt, const int mnemonic);
void drawAlignedUIText(const std::string& str, gfx::Color fg, gfx::Color bg, const gfx::Rect& rc, const int align);
gfx::Size measureUIText(const std::string& str);
static int measureUITextLength(const std::string& str, os::Font* font);
gfx::Size fitString(const std::string& str, int maxWidth, int align);
// Can be used in case that you've accessed/changed the
// getInternalSurface() directly and need to specify which area
// was modified.
void invalidate(const gfx::Rect& bounds);
private:
gfx::Size doUIStringAlgorithm(const std::string& str, gfx::Color fg, gfx::Color bg, const gfx::Rect& rc, int align, bool draw);
void dirty(const gfx::Rect& bounds);
Display* m_display;
os::SurfaceRef m_surface;
int m_dx;
int m_dy;
gfx::Rect m_clipBounds;
os::FontRef m_font;
gfx::Rect m_dirtyBounds;
};
// Class to draw directly in the screen.
class ScreenGraphics : public Graphics {
public:
ScreenGraphics(Display* display);
virtual ~ScreenGraphics();
};
// Class to temporary set the Graphics' clip region to the full
// extend.
class SetClip {
public:
SetClip(Graphics* g)
: m_graphics(g)
, m_oldClip(g->getClipBounds())
, m_oldCount(g->getSaveCount()) {
if (m_oldCount > 1)
m_graphics->restoreClip();
}
~SetClip() {
if (m_oldCount > 1) {
m_graphics->saveClip();
m_graphics->clipRect(m_oldClip);
}
}
private:
Graphics* m_graphics;
gfx::Rect m_oldClip;
int m_oldCount;
DISABLE_COPYING(SetClip);
};
// Class to temporary set the Graphics' clip region to a sub-rectangle
// (in the life-time of the IntersectClip instance).
class IntersectClip {
public:
IntersectClip(Graphics* g, const gfx::Rect& rc)
: m_graphics(g) {
m_graphics->saveClip();
m_notEmpty = m_graphics->clipRect(rc);
}
~IntersectClip() {
m_graphics->restoreClip();
}
operator bool() const { return m_notEmpty; }
private:
Graphics* m_graphics;
bool m_notEmpty;
DISABLE_COPYING(IntersectClip);
};
typedef std::shared_ptr<Graphics> GraphicsPtr;
} // namespace ui
#endif