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main.go
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main.go
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package main
import (
"log"
"github.com/bluenviron/gortsplib/v3"
"github.com/bluenviron/gortsplib/v3/pkg/formats"
"github.com/bluenviron/gortsplib/v3/pkg/formats/rtph264"
"github.com/bluenviron/gortsplib/v3/pkg/url"
"github.com/pion/rtp"
)
// This example shows how to
// 1. connect to a RTSP server
// 2. check if there's an H264 media
// 3. decode H264 into RGBA frames
// This example requires the ffmpeg libraries, that can be installed in this way:
// apt install -y libavformat-dev libswscale-dev gcc pkg-config
func main() {
c := gortsplib.Client{}
// parse URL
u, err := url.Parse("rtsp://localhost:8554/mystream")
if err != nil {
panic(err)
}
// connect to the server
err = c.Start(u.Scheme, u.Host)
if err != nil {
panic(err)
}
defer c.Close()
// find published medias
medias, baseURL, _, err := c.Describe(u)
if err != nil {
panic(err)
}
// find the H264 media and format
var forma *formats.H264
medi := medias.FindFormat(&forma)
if medi == nil {
panic("media not found")
}
// setup RTP/H264 -> H264 decoder
rtpDec, err := forma.CreateDecoder2()
if err != nil {
panic(err)
}
// setup H264 -> raw frames decoder
h264RawDec, err := newH264Decoder()
if err != nil {
panic(err)
}
defer h264RawDec.close()
// if SPS and PPS are present into the SDP, send them to the decoder
if forma.SPS != nil {
h264RawDec.decode(forma.SPS)
}
if forma.PPS != nil {
h264RawDec.decode(forma.PPS)
}
// setup a single media
_, err = c.Setup(medi, baseURL, 0, 0)
if err != nil {
panic(err)
}
// called when a RTP packet arrives
c.OnPacketRTP(medi, forma, func(pkt *rtp.Packet) {
// extract access units from RTP packets
au, pts, err := rtpDec.Decode(pkt)
if err != nil {
if err != rtph264.ErrNonStartingPacketAndNoPrevious && err != rtph264.ErrMorePacketsNeeded {
log.Printf("ERR: %v", err)
}
return
}
for _, nalu := range au {
// convert NALUs into RGBA frames
img, err := h264RawDec.decode(nalu)
if err != nil {
panic(err)
}
// wait for a frame
if img == nil {
continue
}
log.Printf("decoded frame with size %v and pts %v", img.Bounds().Max, pts)
}
})
// start playing
_, err = c.Play(nil)
if err != nil {
panic(err)
}
// wait until a fatal error
panic(c.Wait())
}