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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GodotToy"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[global_group]
unfreeze_on_start=""
highlight_pickup=""
navmesh_regions="navmesh_regions"
navmesh_generation_shape="navmesh_generation_mesh"
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Food"
[navigation]
3d/default_cell_size=0.01
3d/default_cell_height=0.01
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_3d=1
[xr]
openxr/enabled=true
openxr/reference_space=2
openxr/environment_blend_mode=2
openxr/foveation_level=3
openxr/foveation_dynamic=true
shaders/enabled=true