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AI states that you can use on player character are hardcoded in the engine. Following states are used in vanilla:
- G1:
ZS_ASSESSMAGIC, ZS_ASSESSSTOPMAGIC, ZS_MAGICFREEZE, ZS_SHORTZAPPED, ZS_ZAPPED, ZS_PYRO, ZS_MAGICSLEEP, ZS_MAGICFEAR
- G2:
ZS_ASSESSMAGIC, ZS_ASSESSSTOPMAGIC, ZS_MAGICFREEZE, ZS_WHIRLWIND, ZS_SHORTZAPPED, ZS_ZAPPED, ZS_PYRO, ZS_MAGICSLEEP
- G1:
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this feature allows you to enable additional AI states via API function
C_CanPlayerUseAIState
Init function: G12_EnablePlayerStates_Init ();