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I think we can make 'em even nicer by adding shadows, ambient occlusion maps (ao shader images are in the 0ad source)
The text was updated successfully, but these errors were encountered:
Shadows: http://stackoverflow.com/questions/10742149/how-to-create-directional-light-shadow-in-three-js http://learningthreejs.com/blog/2012/01/20/casting-shadows/
** AO map ** http://stackoverflow.com/questions/16571240/using-a-texture-as-an-ambient-map https://github.com/mrdoob/three.js/blob/r59/src/renderers/WebGLShaders.js#L2623
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I think we can make 'em even nicer by adding shadows, ambient occlusion maps (ao shader images are in the 0ad source)
The text was updated successfully, but these errors were encountered: