-
Notifications
You must be signed in to change notification settings - Fork 771
/
launch.coffee
85 lines (77 loc) · 2.33 KB
/
launch.coffee
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
$ = (_) -> document.getElementById _
init = (controlType, quality, hud, godmode) ->
hexGL = new bkcore.hexgl.HexGL(
document: document
width: window.innerWidth
height: window.innerHeight
container: $ 'main'
overlay: $ 'overlay'
gameover: $ 'step-5'
quality: quality
difficulty: 0
hud: hud is 1
controlType: controlType
godmode: godmode
track: 'Cityscape'
)
window.hexGL=hexGL
progressbar = $ 'progressbar'
hexGL.load(
onLoad: ->
console.log 'LOADED.'
hexGL.init()
$('step-3').style.display = 'none'
$('step-4').style.display = 'block'
hexGL.start()
onError: (s) ->
console.error "Error loading #{ s }."
onProgress: (p, t, n) ->
console.log("LOADED "+t+" : "+n+" ( "+p.loaded+" / "+p.total+" ).")
progressbar.style.width = "#{ p.loaded / p.total * 100 }%"
)
u = bkcore.Utils.getURLParameter
defaultControls = if bkcore.Utils.isTouchDevice() then 1 else 0
s = [
['controlType', ['KEYBOARD', 'TOUCH', 'LEAP MOTION CONTROLLER',
'GAMEPAD'], defaultControls, defaultControls, 'Controls: ']
['quality', ['LOW', 'MID', 'HIGH', 'VERY HIGH'], 3, 3, 'Quality: ']
['hud', ['OFF', 'ON'], 1, 1, 'HUD: ']
['godmode', ['OFF', 'ON'], 0, 1, 'Godmode: ']
]
for a in s
do(a)->
a[3] = u(a[0]) ? a[2]
e = $ "s-#{a[0]}"
(f = -> e.innerHTML = a[4]+a[1][a[3]])()
e.onclick = -> f(a[3] = (a[3]+1)%a[1].length)
$('step-2').onclick = ->
$('step-2').style.display = 'none'
$('step-3').style.display = 'block'
init s[0][3], s[1][3], s[2][3], s[3][3]
$('step-5').onclick = ->
window.location.reload()
$('s-credits').onclick = ->
$('step-1').style.display = 'none'
$('credits').style.display = 'block'
$('credits').onclick = ->
$('step-1').style.display = 'block'
$('credits').style.display = 'none'
hasWebGL = ->
gl = null
canvas = document.createElement('canvas');
try
gl = canvas.getContext("webgl")
if not gl?
try
gl = canvas.getContext("experimental-webgl")
return gl?
if not hasWebGL()
getWebGL = $('start')
getWebGL.innerHTML = 'WebGL is not supported!'
getWebGL.onclick = ->
window.location.href = 'http://get.webgl.org/'
else
$('start').onclick = ->
$('step-1').style.display = 'none'
$('step-2').style.display = 'block'
$('step-2').style.backgroundImage = "url(css/help-#{s[0][3]}.png)"