- Removed dependency on RapidJSON
- Unit tests are now working on Linux
- Support for VSCode/CMake
- UnrealInitializer sources moved to simplify build process
- Fix an issue where the previous frame was sent to Unreal instead of the current frame.
This is the first released version.
- Support for Custom Attributes. When live linking a skeleton joint from Maya to Unreal, you can choose to stream any keyframed custom attributes.
- Support for Unreal Engine 5.0. The Unreal Engine version is selected through a new drop-down menu in the UI.
- Support for Maya Z-up scenes.
- Network endpoints saving
- Support for Linux CentOS 7
- A simplified installation experience allows you to get up-and-running in a matter of minutes.
- The new streamlined interface lets you easily define and manage which Maya assets will be streamed to Unreal.
- Joint hierarchy transforms can be connected, allowing for character to character animation streaming.
- BlendShapes are supported, enabling you to make changes to characters such as facial expressions and lip syncing, and see them in-context in Unreal.
- Camera attributes including transforms, angle of view, focal length, film gate, camera aperture, film aspect ratio, depth of field, focus distance, and fStop are supported.
- Lighting adjustments including color, intensity, cone angle, and penumbra angle are supported.
- Scene timecode is streamed to Unreal as metadata, allowing play head synchronization between Maya and Unreal.
- Back version support enables the plug-in to be used with Maya 2019 through Maya 2023 on Windows.
- Back version support enables the plug-in to be used with Maya 2020 and Maya 2023 on Linux.