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bullet.py
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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets launched by the rocket ship."""
def __init__(self, game_instance):
"""Initializes a bullet at rocket ship's position."""
super().__init__()
self.screen = game_instance.screen
self.settings = game_instance.settings
self.color = self.settings.bullet_color
# Creates a rectangular container for bullet at the right position
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)
self.rect.midtop = game_instance.ship.rect.midtop
# Stores bullet's y-coordinate for speed manipulation
self.y = float(self.rect.y)
def update(self):
"""Moves the bullet up on screen."""
self.y -= self.settings.bullet_speed
self.rect.y = self.y
def draw_bullet(self):
"""Draws a bullet to the screen"""
pygame.draw.rect(self.screen, self.color, self.rect)