-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
A.I.M.: Artificial Intelligence Machines v1.06 - User interface glitches #73
Comments
Something appears to have fixed the UI issue shown in the top-left image. @GranMinigun Can you confirm? |
I don't see either bug on my side. Cursor lighting applies correctly, all map tiles are present. Although I can see grid lines sometimes being drawn on top of map tiles, even for fully explored parts. Not sure if that's a thing with native D3D8, and if it's related anyhow. |
At what resolution do you run the game at? 1920x1080 and below run as intended. Anything above is a mess. It's also v1.04 / no-CD (1.06) patch-only issue.
If you mean the blue background grid occasionally bleeding on the map (like that?), I believe it's normal. It's been happening for as long as I remember. |
1920x1080, don't have anything higher than that. And yeah, that grid. It just seems to appear and go away as I move the map, but I don't remember if it always was like that. Been a very long time ago. |
I did some backtracking and found out that this specific bug was fixed in Wine v8.6. |
@GranMinigun Same on this one, would be great to retest this with dxvk 2.4 if you can. |
Unable to repro on a 1920x1080 display, and running through Gamescope just crashes the game. |
I would suspect this simply being a problem with the 1.06 patched version of the game, unless Windows behaves correctly here. But I don't think the patch was necessarily designed with 2K/4K in mind. |
In-building UI panel has a visual bug in its lower part with 3 separate lines going back to top-left. (possibly normal map?)
Some of the in-menu map grid tiles are missing in vertical line.
Both issues start at 2560x1440 resolution. 1920x1080 is OK. For comparison, this also happens with both WineD3D and d3d8to9 + DXVK.
Software information
A.I.M.: Artificial Intelligence Machines, version 1.06 only (can be grabbed @ http://mx.skyriver.ru/faq_mech1.phtml)
Patch 1.06 is the only version that has this issue, all earlier versions are OK. Patch 1.06 introduced better widescreen handling (visible on the screenshots).
System information
Apitrace file(s)
Log files
The text was updated successfully, but these errors were encountered: