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I can't find the root cause, but when you try to record a second time using StartSpeechRecognitionFromMicrophone(), you seem to send a lingering Start request with the previous request's id, followed immeditely by a new request. The server sees two simultaneous requests and returns TooMany Requests.
Closing WebSocket with Status: Validation failed with status: TooManyRequests
UnityEngine.Debug:Log(Object)
The code isn't running twice, and the async nature makes this pretty hard to debug.
Separately, StartRecording and StartSpeechRecognitionFromFile works fine forever.
The text was updated successfully, but these errors were encountered:
I can't find the root cause, but when you try to record a second time using StartSpeechRecognitionFromMicrophone(), you seem to send a lingering Start request with the previous request's id, followed immeditely by a new request. The server sees two simultaneous requests and returns TooMany Requests.
The code isn't running twice, and the async nature makes this pretty hard to debug.
Separately, StartRecording and StartSpeechRecognitionFromFile works fine forever.
The text was updated successfully, but these errors were encountered: