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Bug backlog #2182

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8 of 29 tasks
theballaam96 opened this issue Nov 18, 2024 · 8 comments
Open
8 of 29 tasks

Bug backlog #2182

theballaam96 opened this issue Nov 18, 2024 · 8 comments

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@theballaam96
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theballaam96 commented Nov 18, 2024

  • Fungi random level entrance portal immediately kicks you out of the level upon entering.
  • UI plando starting kongs, only one starting kong is cached
  • UI plando switchsanity is so not cached, that it forgets when you click to a different tab.
  • Another bad factory level entry door near Funky (from the looks of it to his left)
  • Underwater tns portals suck (you back into them, trapping you)
  • KKO irondonk lavawater not-short-bosses no-melon-slices not guaranteed possible
  • Maybe make the DK minecart enemy NOT insta-hit you when leaving minecart
  • Make GetOut not spawn in pre-completed 5DT
  • Dying in a K.Rool phase always sends you to Isles, even if it's a level boss
  • Plando K.Rool phases don't match the generated K.Rool phases
  • Logic for starfish and pufferfish (tiny 5dc?)
  • Pearl on fairy didn't subtract time in Treasure Hurry
  • What's up with random pufftoss stars?
  • Hints on checks screen
  • 3rd melon logic for kutout on k.rool phase (DkIsles.py), enemy in middle also needs to drop melons so that setting should be on or irrelevant, and the enemy needs to actually spawn
  • DK arcade colorblind mode temporarily disabled
  • Ban fairy locations being too close to each other (2 Japes Underground fairies are too close to each other, is a problem)
  • Diddy lower 5dcabin enemies should NOT be that small (same for tiny's?) (fixed?)
  • Music rando fill% plus lock vanilla songs interaction locks too many vanilla songs in its vanilla location
  • climbing trees/mushrooms with rocketbarrel in logic (except aztec start, with the barrel being on a tree)
  • Fix kremIsleMouth with permadeath/random starting locations. Isles sax pad and stuff must not be assumed accessible
  • Microhint toggle not functioning properly for Gone hint
  • Fix mad jack entry with falling podium
  • Fix warp near Fungi Cranky
  • Fix mis-region on "Forest Kasplat: On Mill Roof"
  • Fix fairy on gen seed screen not being animated
  • Make number game color rando less jarring
  • VBB Bonus Barrel acquisition bug
  • Caves Beetle Kasplat causes a dance
@theballaam96
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theballaam96 commented Nov 18, 2024

5door temple GetOut prevents instrument usage

This is something that occurs whenever GetOut is spawned, it'll block being able to play instrument because instrument enables noclip disabling the possibility to get hurt. The goal of this fix needs to be updated to reflect this

@theballaam96
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Pearl on fairy didn't subtract time in Treasure Hurry

When was this reported? I know we had a few things that didn't subtract time with Helm Hurry a while back, but I believe I fixed this, and the fix looks water-tight? #2128

@AlmostSeagull
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Pearl on fairy didn't subtract time in Treasure Hurry

When was this reported? I know we had a few things that didn't subtract time with Helm Hurry a while back, but I believe I fixed this, and the fix looks water-tight? #2128

Forgot to remove, I think. Reported on October 6th. I can't easily find the fix, but I believe you tackled something related to treasure hurry fairies recently.

@AlmostSeagull
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What's up with random pufftoss stars?
To clarify: they don't appear to be location randomized when they are set to be randomized. Code-wise it does look like it'd randomize them, but later, it was reported again.

@theballaam96
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Pearl on fairy didn't subtract time in Treasure Hurry

When was this reported? I know we had a few things that didn't subtract time with Helm Hurry a while back, but I believe I fixed this, and the fix looks water-tight? #2128

Forgot to remove, I think. Reported on October 6th. I can't easily find the fix, but I believe you tackled something related to treasure hurry fairies recently.

Fix was deployed on Oct 10th. So this is classed as fixed now

@Revvenn
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Revvenn commented Nov 19, 2024

What's up with random pufftoss stars? To clarify: they don't appear to be location randomized when they are set to be randomized. Code-wise it does look like it'd randomize them, but later, it was reported again.

To further clarify (because I've seen the reports of it lol): they don't get randomized when Pufftoss is one of your K. Rool Boss Phases. It works in every other case but not when he's one of your final bosses for some reason.

I think the same thing happened with Hard Mad Jack but that seems to be fixed for that?

@theballaam96
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Changing 5door temple GetOut prevents instrument usage to Make GetOut not spawn in pre-completed 5DT. I want to say this is the issue at hand, certainly is an issue even if the original statement is meant to get at something else

@AlmostSeagull
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Changing 5door temple GetOut prevents instrument usage to Make GetOut not spawn in pre-completed 5DT. I want to say this is the issue at hand, certainly is an issue even if the original statement is meant to get at something else

The raw issue at hand with this is, when logically expected to kill enemies using instrument, GetOut prevents you from killing those enemies. Make GetOut not spawn in pre-completed 5DT is a solution to that problem. I don't have much of an idea what a better solution would be, so by all means, this would do.

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