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RGB Hue Shift Items #1853

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4 of 17 tasks
theballaam96 opened this issue Jan 26, 2024 · 1 comment
Open
4 of 17 tasks

RGB Hue Shift Items #1853

theballaam96 opened this issue Jan 26, 2024 · 1 comment
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4.0 A feature desired for 4.0 feature Feature requests

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@theballaam96
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theballaam96 commented Jan 26, 2024

Easy

  • Refill collectibles (ammo boxes, crystals, oranges, ...)
  • Boss keys (i know this one is a :dk64lol~1: but still)
  • The watermelon you shoot in minigames (Random Melon Sprite for PPP/Kosh/Turtles #1839 )
  • Shockwave charging particles
  • Fairy particles
  • Jetman

Medium

  • The rings you go through in vulture/owl/blast
  • Fire, flames and explosions, including the rocketbarrel flames and the flame enemy
  • Pads for pad moves, instruments and feeding Scoff (the blue/purple part)
  • Dust particles
  • Mushrooms in Forest (since that's a thing in the game)
  • Jumpman

Hard

  • The DK coin you get in minigames and minecarts
  • Troff and Scoff themselves (Enemy color swaps #1642 )
  • And I'll keep enemies for last (I know this one is the dream and it's complicated but it would just be so cool) (Enemy color swaps #1642 )
  • Kong barrels
  • Lava and acid (also water maybe ?)

Ignoring for now

  • Shockwaves, from kongs and kasplats
  • Pad rims (Maybe)
@theballaam96 theballaam96 added feature Feature requests 4.0 A feature desired for 4.0 labels Jan 26, 2024
@AlmostSeagull
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Making a quick note here: I once noticed the Sickbay cannon's fire color not being affected.
Also suggesting: the notes on the instrument pad rims

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